Month: June 2017

The K.I.S.S. of emergent game-play. Part 2

KISS is an acronym for “Keep it simple, stupid” as a design principle noted by the U.S. Navy in 1960. The KISS principle states that most systems work best if […]

Bruce in Dangerland (Final Part)

As it turns out, the Terminators sniffing out your blood are four plastic models sculptured to perfection. Perfect faces, perfect gaits, perfect lithe or muscular […]